mapname,x,y,4 script Mad Beret ID,{
mes "[Mad Beret]";
mes "I can trade in your feather berets for any colour of choice!";
mes "All it takes is the requirements and the beret."
mes "Choose";
switch(select("Black:Brown:Gold:Green:Light Blue:Orange:Pink:Purple:Red:Silver:White:Close NPC")) {
case 1:
if(countitem(5170)<1) goto L_Beret;
if(zeny < 500000) goto L_Beret;
set zeny,zeny-500000;
delitem 5170,1;
getitem 21064,1;
close;
case 2:
if(countitem(5170)<1) goto L_Beret;
if(zeny < 500000) goto L_Beret;
set zeny,zeny-500000;
delitem 5170,1;
getitem 21065,1;
close;
case 3:
if(countitem(5170)<1) goto L_Beret;
if(zeny < 500000) goto L_Beret;
set zeny,zeny-500000;
delitem 5170,1;
getitem 21066,1;
close;
case 4:
if(countitem(5170)<1) goto L_Beret;
if(zeny < 500000) goto L_Beret;
set zeny,zeny-500000;
delitem 5170,1;
getitem 21067,1;
close;
case 5:
if(countitem(5170)<1) goto L_Beret;
if(zeny < 500000) goto L_Beret;
set zeny,zeny-500000;
delitem 5170,1;
getitem 21068,1;
close;
case 6:
if(countitem(5170)<1) goto L_Beret;
if(zeny < 500000) goto L_Beret;
set zeny,zeny-500000;
delitem 5170,1;
getitem 21069,1;
close;
case 7:
if(countitem(5170)<1) goto L_Beret;
if(zeny < 500000) goto L_Beret;
set zeny,zeny-500000;
delitem 5170,1;
getitem 21070,1;
close;
case 8:
if(countitem(5170)<1) goto L_Beret;
if(zeny < 500000) goto L_Beret;
set zeny,zeny-500000;
delitem 5170,1;
getitem 21071,1;
close;
case 9:
if(countitem(5170)<1) goto L_Beret;
if(zeny < 500000) goto L_Beret;
set zeny,zeny-500000;
delitem 5170,1;
getitem 21072,1;
close;
case 10:
if(countitem(5170)<1) goto L_Beret;
if(zeny < 500000) goto L_Beret;
set zeny,zeny-500000;
delitem 5170,1;
getitem 21073,1;
close;
case 11:
if(countitem(5170)<1) goto L_Beret;
if(zeny < 500000) goto L_Beret;
set zeny,zeny-500000;
delitem 5170,1;
getitem 21074,1;
close;
case 12:
close;
}
}